UbiNET Smart Living

The UbiNET platform is a unified framework that considers all aspects of future living and is intended to deliver solutions that move humanity on from dealing with mundane transactional activities into Smart Living where these transactions are secondary to their benefits. The system provides absolute identity of everything, absolute ownership and absolute value.

Below are several use cases;

Ownership – when an item is purchased it becomes added to several new ecosystems through its embedded micro sensor; individual, family, community, state and nation.

While it may be considered that as resources become more scarce ownership will become much reduced and shared resources more common, even including telecommunication devices as profile identities become portable ownership will continue to be a focus for some time. The adoption, usage and recycling of material and energy of every item will become more and more critical to the world.

Recycling – an item lifecycle is monitored from creation to recycling, items that are not recycled retain a relationship with their last individual owner or other structure like business/organisation.

Unfortunately the notion of law is for some an imposition on them rather than the glue of society where they consider their choice to be destructive a right, it’s not. Rights are created by societies and their boundaries agreed in societies underwritten by laws and law enforcement. The UbiNET platform is agnostic on by who and how societies laws are enforced only that citizens should be accountable for their actions to the society they live in and affect. One key accountability is recycling and the full lifecycle of products. While this may seem invasive its already highly common for consumers to give this data to stores as part of the purchase transaction where they are rewarded with point. The stores in turn utilise this data for product manufactures and to understand store dynamics.

Identity and Value – items that are not recognized as being part of an ecosystem may not join one. Without full lifecycle data, the item will be considered to have no value, fraudulent or stolen.

Absolute identity of items creates huge value to consumers and businesses alike, it removes all fake goods from the supply chain and establishes brand and product trust. For business the benefits are clear by removing fake products that damage their brands or create a risk to consumers. Many people will think of handbags with this, yes but what about fake airplane parts or baby milk? While these items can be traced, businesses who make them can also be traced.

By using an inverse data analysis, a home or other place can detect a person that has no recognizable items and consider them a threat. They will not be allowed access and become the focus of Law Enforcement.

Personal and family security continue to me a major issue, the absolute identity of everything will also include people (concerned about human right read on). The right to be anonymous has never existed in any society. Since the 1950’s governments have focused on identifying its citizens, the difference with UbiNET is it identifies everyone. It does this through the micro sensors embedded in everyones clothing which will be different each day (we can’t share how this works for obvious reasons) and our twin AI blockchain. Suffice to say the UbiNET creates a proactive security net over the areas in which it is deployed.

Usage – two items in common use are guns and bullets, although an advanced sensor would be required is would be possible to create zones where bullets would not fire from guns as UbiNET would instruct the bullet to fail. There are a number of complexities around this use case, however given the complexity of building bullets even self-loader ammunition can have sensors added to the ignition cap.

This last use case involves Generation 2 of sensors, which we have not even started designing yet however the concept is sound based upon the deployment of UbiNET.

The above use cases are just the start, we already have financial services and medical use cases not listed which will be in our white paper for our crowdfunding launch of ThingCoin see ThingCoin as a SAFT release schedule now in tranche 1.

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#UX #IoT and #Blockchain with #KarlSmith of Paradigm Interactions Inc

, , and with Karl Smith of Paradigm Interactions Inc.

Karl Smith is an inventor of open network UbiNET which he has patented and a holistic transformation consultant more involved with how humans have to deal with technology than the technology itself. Karl Smith is also former Global Head of Mobility User Experience at Accenture and Partner (founder), Global Head of Digital Design at Wipro Digital, current Chairman of the Human Centered Design Society and has relaunched or launched Design as a USP in several global enterprises.

Karl has always been fascinated by how technology can augment the lives of humans, his desire was not to build things that humans already do but to find out how technology could evolve all human experience. He is still looking for the Gene Roddenberry future today where humanity pulls together and projects all of us the next stage of evolution. Transformation is at core of this evolution; he’s highly engaged in Ubiquity or the IoT as it is a gateway point.

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#SmartTechnologies to #SmartLiving

Trajectory from Smart Technologies to IoT Ecosystem and on to Smart Living

Something few people have grasped yet is that to get from Smart Technologies to IoT and on to Smart Living (Ubiquity) is a progression, not just in sensors, networks and device thinking, but also in ecosystem and task appraisal (to discern if they are even relevant not just the form of them) thinking. As with every other revolution not only does time and people change the meaning of the revolution they also change the trajectory.

At the Global 5G Test Summit at MWC17 in Barcelona the panel was asked what services will 5G bring, extend or establish as the killer services, quite rightly the panel answered that the key services of 4G were not known until the network capability was in place and they evolved by adoption, not by strategy alone.

Three Stages of IoT Evolution

IoT Smart Technologies, #IoT1

Smart Technologies relates to limited networks of control actions, sensors and rules setting devices around a small number of tasks, specific locations or limited markets. They can be added to relatively easily but ultimately can’t manage a whole ecosystem, without replacement. An example would be managing home based utilities; there are already many systems that manage, heating, lighting and security in one system. These systems don’t manage the whole home and all the tasks in a home, so don’t manage the Home Ecosystem. They are also restricted to non complex tasks that that have binary or stepped rules for controlling tasks. For example setting the heating times, temperature, managing lighting, responding to a proximity alert for security, that can be locally or remotely set and observed.

IoT Closed Ecosystems, #IoT2

Closed Ecosystem IoT relates to a fully integrated system of several types of network including machine to machine M2M, machine to human M2H and machine to data system M2D through an application gateway. Additionally these networks provide pre-connected and situational relationships dependent upon tasks, locations and users. An example would be a Home Ecosystem, again as this is the most likely location to get investment at this point in human society.

All possible actions and interactions within a home, including disallow rules (security and safety), policies related to sensors and personal ecosystems are defined and can be added to by users with the correct rights (on matters of safety for example only Parents would have the rights to set safety rules). Every sensor device (item group made from many items with a micro sensor), task (with an outcome) and activity (outcome not essential), item (everything not an item group or a device) can be included in the ecosystem. Personal ecosystems (personal avatar plus id, agenda, voice print, payment), location ecosystems (kitchen, living room, garden etc.) and an Adoption / Attribution Ecosystem (to manage purchase, transit and adoption).

An example of a task would be, an item group close to arrival (washing machine), then arrives, the Home Ecosystem advises a Parent Ecosystem of arrival through audible or voice alert, the Parent working in the garden greets the delivery vocally while remaining in current location and opens the door. The delivery staff enter the property, confirm they are fitting the item group, when it is connected the House Ecosystem sends a request to the Parent Ecosystem, “diagnostics good, adopt?” the Parent says “Adopt”, the House add the item group to the Kitchen and Parent ecosystems and the the House Ecosystem “Owned, Working, Value” and updates the Insurance provider, the fitters get a message Adopted and then leave. The Parent rates their service. While this is a simplified view and there are several other M2M processes that happen it shows that a closed Home Ecosystem enables the simplification of process and the ability for remote management of otherwise time consuming and stressful tasks.

IoT Smart Living, Open Ecosystems, UbiNET #IoT3

Open Ecosystem IoT is an evolution of IoT2 that enables an end to end lifecycle management of all items and item groups from material, through creation, use, disposal and recycling. It is not vested in Home only but also in Communities, States, Nations, Internationally and at Planet Level. It fundamentally changes our interactions, behaviors and relationship to work, institutions like banks and security.

#SmartLiving Payment Scenario – while having a coffee with a friend in their house a person sees a nice bowl and says, ‘buy bowl’. Their personal network checks the area and finds three bowls (items), it asks ‘white bowl’ the person says ‘Yes’ the bowl is ordered based upon the person’s personal preference which could be Speed, Price, Color or anything else, for this scenario it’s Speed the Protocol locates the nearest supplier and orders it for immediate delivery. The person carries on chatting and the bowel is delivered to their home and is waiting for when they get home. Payment is automated, they unpack look at the bowel and say, ‘Great Condition’ and feedback allocated is allocated to the carrier, the product and the supplier.

#SmartLiving Recycling Scenario – an item lifecycle is monitored from creation to recycling items that are not recycled retain a relationship with their last individual or other (structure like business or organisation) if should be but not recycled that relationship informs state and national law enforcement.

#SmartLiving Ownership Scenario – when an item is purchased it becomes added to several new ecosystems, individual, family, community, state and nation (if bought outside individual’s country of origin) advising national law enforcement of their status.

#SmartLiving Advance Security Scenario – items that are not recognized as being part of an ecosystem may not join one. Without full lifecycle data, the item will be considered to have no value, fraudulent or stolen. By using an inverse data analysis, a home or other place can detect a person that has no recognizable items and consider them a threat. They will not be allowed access and become the focus of Law Enforcement.

UbiNET Copyright © 2006 Paradigm Interactions Inc.

UbiNET is the Paradigm Interactions Inc. test platform also called Project Charlemagne using 5G and 6G concept where we are building scenarios for IoT3, linking blockchain, sensors and artificial intelligence, which forms the bases of the Open Network Ecosystem Protocol, patent.

Related Articles on Paradigm Interactions

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#Pervasive #UX and the next Human Revolution

Pervasive UX #pUX an evolutionary UX that enables (#ubiquitous) #Open #IoT #Ecosystems through Human Centered Design #HCD

Talk Proposal:

This talk is about the need for UX to dig deeper into its core capabilities to facilitate Smart Living and true Ubiquity in the form of Open IoT Ecosystems.

 Pervasive UX is contextual responds to eye movement, hand gestures and voice

While for many recent joiners to the UX profession Open IoT Ecosystems are a daunting proposition, to those with both understanding and experience of the evolution of UX they are an opportunity to return to core values and the eminence of our profession.

UX and CX are the same thing, UX created CX as there was a drift in the mainstream away from data science towards visual UI’s. User Centered Design (UCD) was renamed Human Centered Design (HCD) in 2010 and are the same thing, a framework not a method for a wide array of professional practitioners and clients.

In this talk, Karl Smith with briefly describe the evolution of UX and the core competencies required to facilitate the next human revolution through Pervasive UX.

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#Smart #Business is #Smarter not locating to a #SmartCity

Lets not building Smart Cities, lets Live Smart instead

Just as humanity is starting to deal with business processes that should never have been digitized we might also consider the huge waste in making Smart Cities when we no longer need cities.

Watching humanity evolve in retrospect it is easy to spot the errors and poor judgement, but humanity is on the cusp of a revolution so profound it calls into question the structure of our societies.

Why do we need Cities?

Think for a moment, why do we need cities? They create centralization of people and resources however they also drive costs as often space is insufficient for demand. There is a huge dependency on the need for workspace, shops and local living accommodation.

In a Smart Economy with people engaged in Smart Living people rely on digital communications not face to face engagements. Unless direct physical contact with another person is required for your job you don’t need to be physically present. Most work can be distributed to multiple locations across the planet. Even specialist surgeons can now work remotely and have been doing so for some time, even surgery can now be done through a physical / virtual interface.

What about the time of Day?

Time is a construct, instead on narrow thinking around working day, working time is more productive.

Preparation for Smart Business

The assertion “Lets not building Smart Cities, lets Live Smart instead” is completely correct however the preparation to deal with this change and timeline are another matter. There is also geographies and infrastructure to consider.

Working from Home

Corporations who are already seeking to reduce or remove their huge overheads and dependency upon city office space are offering their staff the ability to work from home and have done for some time. The natural extension to this is the end to centralization completely. This represents a complex issue for Enterprises as they also tend to have large property portfolios maintained in their Enterprise Treasury Assets. While divestment strategies are being established, there are huge risks for those who have not understood that over time the resell value will crash, making city office property worthless.

Working from the World

There are significant problems in the structuring of the world due to notions of status, long held wealth and existing infrastructure. Working from the world will be a lot harder than working from countries that have large investments in infrastructure, hence cities will still exist, becoming an indication of old thinking and technology poverty.

Summary

The cost of creating Smart Cities is huge and relates to infrastructure for jobs and services that won’t be required in the mid term, they will not make a profit and may even not cover their cost of creation and installation. The Smart solution is a distributed model not a centralized one. Creating these types of services takes a huge investment and without the confirmation of a captive customer base, it should be interesting to see how capital can be raised and who will take this risk.

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#Situational #Awareness #Shopping

#Situational #Awareness #Shopping

Consider, currently we see things we want to buy through advertising or by seeing it in films or when around other people or places.

Why not; while having a coffee with a friend in their house you see a nice bowl and you say ‘buy bowl’. Your personal IoT ecosystem checks the area and finds three bowls, it asks ‘white bowl’ you say ‘Yes’ the bowl is ordered based upon your personal preference which could be Speed, Price, Colour or anything else, for this scenario it’s Speed it locates the nearest supplier and orders it for immediate delivery. You carry on chatting and the bowel is delivered to your home and waiting for you when you get home. Payment is automated, you unpack look at the bowel and say ‘Great Condition’ feedback allocated.

There are more scenarios in our Open Networking Ecosystem Protocol Patent which will be published soon.

Situational Awareness Shopping #UX

I’m just going to get this out there because there is a great deal of lying going on that IoT does not affect the UX profession and E-Commerce business.

IoT system design does not require UX wireframes as the are no GUI’s

The IoT is a complex ecosystem that not only changes interactions but also removes many of the common processes that have been adopted by people to use technology.

Situational Awareness Shopping #UI

Graphic User Interfaces are not a consideration for the IoT as the interactive methods used to select and buy are no longer through container websites, advertising (as a separate activity), payment gateways or any other existing copy of a shop.

digital versions of shops are irrelevant in a society run through situational awareness.

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Technology Key Opinion Leaders KOL Huawei MWC2017

What is a Key Opinion Leader?

The concept of KOL’s has been around in the pharmaceutical industry for a while and Elihu Katz in answers the question, “Who is an opinion leader?” One or more of these factors make noteworthy opinion leaders:

  • expression of values
  • professional competence
  • nature of their social network

Opinion leaders are individuals who obtain more media coverage than others and are especially educated on a certain issue. In the jargon of public relations, they are called thought leaders.

Social Media Key Opinion Leaders

So who are these people that can have such impact? I have peoples Twitter names below, the person responsible is @FacingChina for this program @HuaweiTechnologies.

@invinciblesaad (Pakistan), @mrbrown (Singapore), @shaanhaider (Middle East), @craigbrownphd (USA), @shapshak (South Africa), @gbengasesan (Nigeria), @userexperienceu (UK – me), @grattonboy (UK), @grattongirl (UK), @mrthaibox123 (UK), @profkevincurran (UK) @marshacollier (USA) @petershankman (USA) @glengilmore (USA) @scobleizer (USA), @alexpuig (Spain), @cscolari (Spain), @edans (Spain), @tomfgoodwin (UK), @charleneli (USA), @FarrukhNaeem (Middle East) if I’ve missed you off just message me

Being invited to be a Key Opinion Leader

When I was first contacted about attending the Mobile World Congress #MWC17 in Barcelona as a Key Opinion Leader #HuaweiMWC17, I was dubious. I’d never heard of the concept before and I just used social media as a route to test ideas and share information. Going back to my first blogging days I blogged because I had been offered a book deal and I did not want to entomb information in a book but rather wanted it to be freely available. I asked a bit more about it and did a huge amount of research to try and understand the concept.

The idea is quite enlightened, no one (as far as I know) is paid anything by Huawei, it’s a structured but flexible activity with amazing access to insider information including product launches, press briefings and private events. And for that access we are asked just to share what we think is relevant to our audiences. If we want to challenge anything they would like recourse and a chance to inform before we publish, you might say the experience is like being journalists with the same verification processes. Or perhaps

Key opinion leaders are a form of disruptive journalism a move from mass media to targeted media

About the Experience

There can be a pervasive and quite western sense of having arrived when being courted for a thing like being a KOL for the first time, recognition at last! But I find that gifts can be quite fragile, even if your opinion has got you the invite;

humility and flexibility is more valued, in fact it all comes down to attitude

What I found on arrival was a bunch of good hearted but highly focused people. After all, we are all communication people, we all consume huge amounts of complex information and most of us convert it into 140 characters for others to easily consume.

huawei mwc17 KOL

In the picture left to right from the back: @gbengasesan @craigbrownphd @invinciblesaad @userexperienceu me @FarrukhNaeem @shaanhaider (always in motion!) and @mrbrown

That is not to say that these are all Twitter folks, in fact the list includes blogs, Instagram, Facebook, YouTube, LinkedIn, Google+, Periscope and others. There were defiantly super stars present but in fact they were helpful and joyful people not divas in the slightest just really, really good at sharing opinions that resonate. In a world so focused on fame meeting people who are simply great at what they do and have a whole load of fun while doing it is breath of fresh air. Thanks to you all, it was exhausting but also fun.

What I Learned about @HuaweiTechnologies

From my perspective I’m not interested in technology of itself;

I’m interested in what technology can do to augment human existence

So I come at Huawei as an enabler of new dimensions in humanity, it is hardware to a small extent but its actually considerably more, it’s mental model and beyond.

Huawei has been blocked in several markets for economic, cultural and political reasons but they have not accepted this situation instead they have challenged themselves to think in an extensible way, to build infrastructure for services that don’t exist yet, but will fundamentally change the lives of humans. Clouds of CLOUD is fantastical, CloudMetro with open API access in its core it may be intended to enable package creation by Telcos but any decent enterprise architect will see it’s the critical access point for real-time, true ubiquity.

huawei mwc17 clouds to cloud

What most amazes me is just how reserved and understated Huawei has been about the advances it has made, it may be cultural, I know in Northern Europe its seen as crass and rude to say how good you are at something. From what I can see

Huawei has cracked the network side of Smart Living and true ubiquity

with #5G in 2020 humanity will be able to advance more dramatically by 2030 than it did in the last 100 years. Hold on to your seats, this ride will be wild.

About Karl Smith

Karl Smith is an inventor of open network IoT3 UbiNET which he has patented in the USA and a holistic transformation consultant more involved with how humans have to deal with technology than the technology itself.

A former Global Head of Mobility User Experience at Accenture and Partner, Global Head of Digital Design at Wipro Digital, current Chairman of the Human Centered Design Society and has relaunched or launched Design as a USP in six global enterprises.

He has always been fascinated by how technology can augment the lives of humans;

my desire was not to build things that humans already do but to find out how technology could evolve our human experience

He is still looking for the Gene Roddenberry future today where humanity pulls together and projects all of us the the next stage of evolution. Ubiquity or the IoT is a gateway point to that evolution so is highly engaged.

He has been involved in Human Centered Design his entire career from designing operating models, services, products to websites and mobile applications always reverting to the intended users to avoid waste.

At heart I’m an inquisitive person, unashamed of failure provided I learn and by learning continue to find unexpected solutions and delightful experiences for clients and users

Social Media Connections

Commercial Connections

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#Divergent #digital #agenda post-smartphones #Huawei

I’m writing this from the Mobile World Congress in Barcelona as a guest of Huawei.

I don’t do advertising in my writing or public speaking I provide useful and insightful information in the hope that my readers can make use of it. That aside I have discovered something astonishing about Huawei that I think people should be aware of.

Huawei’s Watch 2 has made the leap to independent device and signals the death of smartphones

iWatch ScreenWhen I first saw the specification of the Apple iWatch, I though “what a stupid idea”, “it is just an extension of the iPhone” but having bought one I have found it invaluable to stay surreptitiously appraised of thing without having to view them on my iPhone. It is in fact a great social device and keeps me out of trouble with friends and family because I am “always connected and always on”.

hauwie watch 2Conversely Huawei’s Watch 2 is a fundamentally different proposition. I’m not going to talk about the aesthetics, screen size or even battery life they are not the killer components, although battery life was heavily mentioned.

Huawei’s Watch 2 is evolutionary because it’s an independent device, it accepts a SIM becoming your phone, it plays music and offers a payment gateway essentially it removes the need for a smart phone completely. This is the first real step towards Ubiquity and Smart Living because it changes a major physical interaction of holding a device into a personal yet non-invasive ecosystem were the device works in the background.

Paul Scanlon, President of Business & Network Consulting, Huawei

In another session Paul Scanlon, President of Business & Network Consulting, Huawei said.

well we have to think post smartphones

which is a clear indication of strategic thinking around the next two steps in a service led, ubiquitous ecosystem strategy.

Completing this strategy Huawei have launched CloudMetro an integrated Cloud based potentially ubiquitous ecosystem.

Hauwei network cloud engine

The following film was live streamed from the event today (it’s in Chinese but Q&A is in Chinese and English) https://www.periscope.tv/UserExperienceU/1yNxaPRlyRvJj?t=30s

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#Paradigm #Interactions #Venture #Capital Buyout Declined

The company that I am a CEO of in the United States of America, Paradigm Interactions Inc. has just issued the following press release;

To confirm Paradigm Interactions Inc. has been contacted by a New York City, Venture Capital company regarding investment, a defacto buyout.

At this time we have declined

Paradigm Interactions Inc. is involved the next generation post smart device internet as part of it’s project Charlemagne and based upon our Open Networking Ecosystem Protocol Patent until this project is completed in 2017 we are not considering any offers.

We said no, because it was a significantly under valued offer, given the IoT and Blockchain US Patents we are working on, still I was not aware we were even on anyones list yet. The yearly value of the market represented by our Open Networking Ecosystem Protocol (ONEP) patent in just the USA is estimated to be worth $100,000,000,000.

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#Open #Networking #Ecosystem #Protocol #Patent

While everyone else has been focused on selling the dream of ubiquity Paradigm Interactions Inc. has been working on a protocol to make it a reality. In essence the protocol is about;

A method of defining an organic or inorganic items right to access local networks, be found, used and to record its lifecycle to a distributed linear data system.

The talk below discusses the bases of a US Patent for an Open Networking Ecosystem Protocol conceived by Karl Smith and patented by Paradigm Interactions in 2016.

It’s really important to understand the #KingsNewClothes of Technology the #IoT.

Scenario 1 – Situational Awareness Shopping IoT3 UbiNET

A description of what the IoT will be when it exists by Karl Smith part of the IoT Design Principals talk with Thom Heslop and Karen Smith. Effectively this is an #IoT of all #IoA secured with #blockchain through an information schema and business ecosystem defined by Karl Smith.

An audio version of the talk is here;

In the first instance we will be using it for a retail platform after that an insurance platform is planned ultimately this system can pervade all of society.

 

 

This blog has been verified by Rise: Rcfa14c2287f9322c58ee67bf00b7382e
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#IoT People in #London

#IoT People in #London

So I’m putting this list together of some really smart people I’ve come across recently as we all work towards making the open IoT a reality.

  1. Michael Bayler, Founder and Director, understands the true impact of IoT and aids clients prepare – Independent Consultant
  2. Erik Staaf, Managing Director at IOT-as-a-Service.com, what set him apart is he has actual case studies – Independent Consultant
  3. George Achillias, Digital Anthropologist, he understands the technology without driving clients to specific suppliers – Wipro Digital
  4. Karl Smith, CEO Paradigm Interactions, author and futurist, building a retail IoT test platform with 20% totally newly invented technology – Independent Consultant
  5. Brendan Mislin, Managing Director, total genius years ahead of the time – Accenture
  6. Jon Pearson, Co-founder & Director, an innovator involved in FinTech – Deutsche Bank
  7. Olena Kaplan, Senior Analyst, an innovator involved in HealthTech – Beecham Research
  8. Windahl Finnigan, design, research, strategy & innovation consultant, an innovator looking at the end to end experience – Independent Consultant
  9. Pete Trainor, Author, Speaker, Director of Human Focused Digital, an innovator looking at the end to end experience – Independent Consultant
  10. Nigel Willson, Global Strategist, involved in helping customers digitally disrupt and transform – Microsoft

This is a personal list and not exhaustive.

Independent Consultant can easily provide services, others work Client side for in-house teams or for Global Consultancies.

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#Alive and Present #Everywhere open #IoT3 Ecosystems #SmartLiving

Introduction

The IoT is a much marketed term as the future of all things;

the IoT is interconnected landscape of life experiences and transactions

What is the IoT, how is it intended to work and how does that relate to how it currently works. What are the real business opportunities and how will they be measured as a success? How can your business gain an advantage or benefit? Finally, are there any risks associated with the IoT, either foreseen or not and how might they be mitigated?

What is the IoT and where does it come from?

The IoT is problematic as a description for Ubiquity a concept that has been around for a long time.

Ubiquity is a synonym for omnipresence, the property of being present everywhere

Defence Ubiquity

The technology that underpins ubiquity comes from defence, specifically battlefield command and control (CnC) and has been evolving since the second world war. At that time, it was essential to coordinate and protect allied forces during the war. This strategic view of the battlefield as it changed was provided first through telephone communications (easily intercepted), radio communications (also easily intercepted) and then later RADAR (Radio Detection and Ranging).

The second part of the technology that underpins ubiquity is security, the interception of communications in the second world war made it essential to provide proof of authenticity and to encode or encrypt important messages. While this was a common practice off the battlefield by people with the time to do this, the speed of change and the danger on the battlefield made this impossible, although the USA did use native american indian code talkers this security was not embedded across all battlefields as it had also been used in the World War I but German anthropologists had attempted to learn the languages.

Post the second world war, beacon technology (encrypted identifiers) with satellite uplinks provided oversight on large assets. However, until beacons could be miniaturised while maintaining a secure satellite uplink true battlefield ubiquity could not exist. This problem was overcome during the 1990’s enabling complex CnC of navy task groups, air forces, missiles, ground force vehicles and individual soldiers. The defence industry now has access to a fully ubiquitous battlefield command and control system, however it is still controlled by human choice based upon interpretation of sometimes confusing data. This interpretation and ownership of Meaning still resides with human control.

What is the IoT now and what will it become?

Commercial Ubiquity

The IoT is a stepping stone to Ubiquity. The commercialisation of ubiquity has been going on for a long time. It has included white goods requesting a service without customer involvement to fridges asking for milk, cars contacting the garage and customers monitoring their devices remotely.

However, it is yet to deliver the promise of true ubiquitous ecosystems talking to each other and creating a ubiquitous living environment by augmenting human existence, through simplification and service revolution.

Ubiquity is a network of negotiated connections, contracts with policies and attributes that are always present and open

In ubiquity the CIO once again comes to the forefront of the information exchange, management and security around products, services and things as they don’t require marketing to acquire each other’s benefits.

In open IoT Ecosystems there is an emergent human cognition language

This is devoid of the current marketing paradigm of using images to entice rather

Open IoT Ecosystems focus people on avatars in a new and more disruptive way

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#Situational #awareness drives open #IoT #Ecosystems not #visual #interfaces

The foundation for this thinking goes back to a notion of the ‘social life of things’. If things themselves exist and have a number of trajectories and states then those things also potentially have accessible and useful human touch points in the IoT.

Much of the interactions we humans have become used to are in fact simple touch-points to hidden and complex interactions within dispersed and non-interlinked (at the core) technology systems. This simplification process of creating a directed visual presentation layer enables us to maintain a simplified mental model around our interactions. However in IoT technologies the additional integration of voice, touch and thought require a full understanding of the primary cognitive models for each IoT device and an associated and integrated cognitive model, possible clashes or drop outs and load descriptions (for each constantly changing eco-system) by Thing and Cognitive Group. Only then can an interface be defined.

Situational networks with IoT devices services and humans

Situational networks with IoT devices services and humans

Above is a visual description of a set of Things available with a person walking through them projecting themselves, a simple human journey. However working in a local model gets the notion of Things and Cognitive Groups across. Each colour group represents a Thing, attempting to get our attention, each Thing does something different, a different set of interactions, activities, behaviours and outcomes. They can talk to each other or ignore each other. The person traversing the real world and IoT ecosystem walks through several fields of interaction, each time they enter a new field it communicates to them, availability, interaction, messaging (branding, cries for attention, warnings etc.). The first position P1 three touch-points seek engagement, by P2 it’s six touch-points, in P3 five touch-points seeking engagement.

There is no requirement for visual interfaces, in fact audio, smell or touch (vibration or texture) are more likely and in fact desirable to create the ambience for localised interaction and mental association.

Further the current cognitive models associated with the digital existence of tangibles may need to be reconsidered in the context of the IoT as it amalgamates previously separate constructs. It could simply be that the detailed component view we have constructed around daily interactions is no longer valid and we can simplify not only our interactive behaviour but also our descriptors by moving them to high level (directional and instructional avatar) understood constructs rather than the detailed process models we tend to use to live.

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#IoT #Products for the IoT #Economy, its all about #Productization

It should be clear by now to observers of how businesses who are being successful are changing. For them IoT is not just another name for Technology or a Delivery Channel but it is a Pervasive Customer Engagement Productization.

As Technologies come and go, Customers are eternal

What is an IoT Product?

An IoT Product is not the envelope, like a website, app or another container, but the thing that is purchased, transferred or acquired. An IoT Product is pervasive (accessible anywhere on any device, platform and mental model) and modular, designed to be portable, while maintaining all the associated complex information, languages and cultural context, findability, regulatory compliance and trace route for quality, feedback and development.

A IoT Product is the virtualisation of DATA that describes the product uniquely (SELF), its history (LIFE) and ecosystem contracts and policies (USAGE)

Where does an IoT Product live?

An IoT Product comes from an IoT Product Ecosystem that has both directly related bolt-on and ancillary upgrades and other domain related tangible and intangible Products and Services.

How do Businesses get IoT Products?

IoT Products are created by responding to clear signals from people in the market.

IoT Products don’t invent themselves

Creating IoT Products in unqualified hands means someone tells you an idea, you pay for it, they walk away and then you change the KPI’s because the idea you bought has no foundations and does not deliver to your business goals and objectives.

IoT Products always have a value model, ROI model a planned life and death built in

Though not always evident when first launched to the customers an IoT Product will have planned financial or gain attributes. They will be easily acquired by their intended customers and be desirable by others.

IoT products are often found through Big Data projects in a data exchange between different business seeking to extend the value of their current data. These Big Data projects drive huge profits not relative to start-up costs but gained by market capture.

Who creates IoT Products?

There are two aspects of creating an IoT Product, the Product Ecosystem and the IoT Product, which are combined in IoT Productization.

I usually just provide information, but this time, if your looking for IoT Productization please contact me or this skill.

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The #IoT an #interactive landscape without #visual #interfaces

I should say at the beginning this is one inception of the IoT, which may or may not be confirmed by products or more importantly by human adoption. The foundation for this thinking goes back to a notion of the ‘social life of things’. If things themselves exist and have a number of trajectories and states then those things also potentially have accessible and useful human touch points in the IoT.

Much of the interactions we humans have become used to are in fact simple touch-points to hidden and complex interactions within dispersed and non-interlinked at the core technology systems. This simplification process of creating a directed visual presentation layer enables us to maintain a simplified mental model around our interactions. However in IoT technologies the additional integration of voice, touch and thought require a full understanding of the primary cognitive models for each IoT device and an associated and integrated cognitive model, possible clashes or drop outs and load descriptions (for each constantly changing eco-system) by Thing and Cognitive Group. Only then can an interface be defined.

IoT cognitive group karl smith

Above is a visual description of a set of Things available with a person walking through them projecting themselves, a simple human journey. However working in a local model gets the notion of Things and Cognitive Groups across. Each colour group represents a Thing, attempting to get our attention, each Thing does something different, a different set of interactions, activities, behaviours and outcomes. They can talk to each other or ignore each other. The person traversing the real world and IoT landscape walks through several fields of interaction, each time they enter a new field it communicates to them, availability, interaction, messaging (branding, cries for attention, warnings etc.). The first position P1 three touch-points seek engagement, by P2 it’s six touch-points, in P3 five touch-points seeking engagement.

There is no requirement for visual interfaces, in fact audio, smell or touch (vibration or texture) are more likely and in fact desirable to create the ambiance for localised interaction and mental association.

Further the current cognitive models associated with the digital existence of tangibles may need to be reconsidered in the context of the IoT as it amalgamates previously separate constructs. It could simply be that the detailed component view we have constructed around daily interactions is no longer valid and we can simplify not only our interactive behaviour but also our descriptors by moving them to high level (directional and instructional avatar) understood constructs rather than the detailed process models we tend to use to live.

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#UX #cognitive #interactions patterns for #IoT by #Gestalt

Principles

Pre-accepted and trusted visual standards are vital to user acceptance and experience as they encourage adoption of technology systems. This is vital so that users don’t need to learn new or counter intuitive interaction behaviours.

Overview

Just as the creators of hypertext transfer protocol (http) were able to attribute their invention to Vannevar Bush’s ‘Memex’ so user interface architects are able to attribute the key concepts of user interface structures to principals defined by Gestalt. The following explains the key principals of user interface design as key patterns based upon Gestalt principals.

Karl Smith’s Research

The psychology of visual location, shape  and colour are critical  to enable user to understand and interpret their location and expectations of use in any given area. My research from 2002 defined additional aspects as ‘biographical templates’ that establish key perceptions and personal drivers which I linked to persona’s.

Key patterns

Law of continuation

Continuation is the eye’s instinctive action to follow a direction derived from the visual field. For example, in Figure 1.1 our eyes follow the rail tracks from the left of the picture to the top or vice versa, with Figure 1.2 the eye follows the text box layout.

Rail tracks directing users view
Figure 1.1: Rail tracks directing users view

Text boxes directing users view
Figure 1.2: Text boxes directing users view

 

Law of figure-ground

We distinguish the foreground and background in a visual field.  Two different foreground colours let the viewer perceive different things from the same illustration, as illustrated in Figures 2.1 and 2.2. If our focus (foreground) colour is black, then in the Figure 2.1, you can see a vase.  In Figure 2.2, when the background is black, we see two faces.

Vase
Figure 2.1: Vase

Two Faces
Figure 2.2: Two Faces

Law of closure

Open shapes make the individual perceive that the visual pattern is incomplete and the sense of incompletion serves as a distraction to the learner.” Our minds will tend to close gaps and complete unfinished forms. In Figure 3 the letters used to form the word “INCOMPLETE” are sliced into parts but our minds complete the unfinished forms.

Law of Closure
Figure 3: Law of Closure

Law of balance / symmetry

A visual object will appear as incomplete if the visual object is not balanced or symmetrical.  A psychological sense of equilibrium, or balance, is usually achieved when visual ‘weight’ is placed evenly on each side of an axis for example, Figure 4.1 illustrates visual balance but in Figure 4.2 the image appears unbalanced.

Balance Figures Blocks and Web page template
Balance Figures 4.1: Blocks and Web page template

Imbalance Blocks and Web page template
Imbalance 4.2: Blocks and Web page template

Law of focal point

Every visual presentation needs a focal point, called the centre of interest or point of emphasis. This focal point catches the viewer’s attention and persuades the viewer to follow the visual message further. Figure 5.1 shows how a differently shaped element appears to protrude out from among other elements and draws attention, 5.2 create high impact.

Changing Shapes
Figure 5.1: Changing Shapes

High impact
Figure 5.2: High impact

Law of isomorphic correspondence

All images do not have the same meaning to us, because we interpret their meanings based on our experiences.  If we were to see the image in Figure 6 on a computer screen, we would interpret its meaning as a help or question icon, even if we could not understand the German word “Hilfe” because we associate a question mark with ‘help’ based on past experience.

Help Icon
Figure 6: Help Icon

Law of proximity

The law of proximity states that items placed near each other appear to be a group. Viewers will mentally organise closer elements into a coherent object, because they assume that closely spaced elements are related and those further apart are unrelated. In Figure 7, people mentally arrange the sign in component together as a form.

Hotmail login mind base joining of form
Figure 7 Hotmail login mind base joining of form

Law of unity / harmony

Unity implies that a congruity or arrangement exists among the elements in a design; they look as though they belong together, as though there is some visual connection beyond mere chance that has caused them to come together.  If the related objects do not appear within the same form, the viewer will consider the separate objects to be unrelated to the main visual design, leading to confusion. Figure 8.1 and 8.2 are examples of unity in presentation where all of objects are arranged together into a unified form.

Hotmail, password problems
Figure 8.1: Hotmail, password problems

Apple, password problems
Figure 8.2: Apple, password problems

Law of Similarity

Similar objects will be counted as the same group and this technique can be used to draw a viewer’s attention. Below in Figure 9 the viewer can recognise a triangle inside the square, because these elements look similar and thus part of the same form.

Figure 9: Similarity creates a focal point

Law of Simplicity

When users are presented with visuals, there is an unconscious effort to simplify what is perceived into what the viewer can understand. The simplification works well if the graphical message is already uncluttered, but if the graphics are complex and open to interpretation the simplification process may lead to unintended conclusions. The example below Figure 10:1 shows the Plough star grouping which people can naturally join together, while Figure 10:2 just shows the Sky

Star group the Plough
Figure 10.1: The Plough

The sky
Figure 10.2: The sky

References

Chang, D., Nesbitt, K., V., Australian Computer Society, 2006. Developing Gestalt-based design guidelines for multi-sensory displays. MMUI ’05: Proceedings of the 2005 NICTA-HCSNet Multimodal User Interaction Workshop – Volume 57 , Volume 57.

Kearsley, G., Campbell, R., L., Elkerton, J., Judd, W., Walker,  J., SIGCHI conference. 1998. Online help systems: design and implementation issues (panel). CHI ’88: Proceedings of the SIGCHI conference on Human factors in computing systems.

Flieder, K., Modrritscher, F., CHI Montreal 2006. Foundations of a Pattern Language based on Gestalt Principals.

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